LANGUAGES
Turkish: Native
English: IELTS Score 7/9
German: TELC B1
SKILLS
Rhino, Lumion, 3D Printing, AutoCad, Photoshop, Touchdesigner, Grasshopper, Indesign, Arduino, Revit, Illustraitor, ComfyUl, Blender, Premier, HAL Robotics
P.A is a media company that conducts thorough research on art, architecture, and design, with a particular focus on the utilization of computational, parametric, and digital design tools. As a writer, my area of expertise involves producing written content on the topics of architecture, games and relation between them.
MARUF 22 is a collaborative project in partnership with AURA Istanbul and the Union of Municipalities of Marmara aimed at mapping pollution in the Marmara region. The project was showcased in the Fall of 2023.
My sibling and I endeavored to create a Dungeons & Dragons club in our local community. I took on the responsibility of overseeing various aspects of the club's establishment, including marketing, graphic design, social media management, scheduling, organization, and planning.
In my capacity as a researcher, I endeavored to design a game that would leverage the elements of Dungeons & Dragons, while being centered around the art of storytelling and audio. To achieve this goal, I was fortunate enough to receive the assistance of volunteers who contributed their time and effort to the project.
Responsibilities were technical drawings, 3D modeling, detailed modeling, renderings, Photoshop post-production, and visualization for various projects.
Authored a research article titled "Media, Illusions, Architecture" for the book Future Tectonics. Distributed to renowned architecture firms, including Zaha Hadid Architects.
An experimental attempt to visualize a poem using AI. Each movement was determined by the music's rhythm, beat, and key data.
The installation highlights what we've lost, polluted, and the remaining riches around Marmara.
"Two Worlds Through Game Getting to know the Community and the City with Interactive Play Research". Instructors: Zuhal Kol & Carlos Zarco Sanz.
Created a digital map of cognitive consciousness in Istanbul, focusing on subway stations.
AURACrea "Memory Silhoette" - 02/2022
IzmirSMD Graduation Project - 09/2021
KairaLooro Women House - 06/2021
120Hour Student Competition - 03/2021
MIMED Student Competition - 10/2020
WAwards 35th Cycle - 09/2020
120Hourt Student Competition - 08/2020